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The first being that none of the characters are ever fleshed out besides Kate, her sister and Merc, the man you hear in your headset the majority of the game. While it sounds intriguing on paper it doesn’t translate very well into the game for a variety of reasons. The story serves mostly as a catalyst to move you from chapter to chapter.
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The rest of the game has Kate using her slick running abilities to evade Blues (cops) and uncover the mystery behind why her sister was set up. During the course of the game you quickly discover that Faith’s sister Kate has been framed for murder and it becomes your job to clear her name. The catch to the story is that it takes place in a future where the government has removed a lot of the freedoms we take for granted creating a dull and unimaginative society. The story follows Faith, a runner whose job is to deliver information in an underground network. All of this results in one of the most innovative experiences on a console to date. The idea is relatively simple create a platformer that moves at blazing speeds in first-person and throw in some spectacular acrobatics (based on the free-running phenomenon known as parkour) and a hint of combat. Mirror’s Edge is the latest in this trend and it comes from the same folks responsible for the Battlefield franchise. Thankfully the fine folks at EA have decided that 2008 is the year to usher in some new franchises and so far the results have been pleasantly surprising. Most companies usually don’t have the money to lose on an unknown franchise. One of the most unique experiences you will find this year.Ĭreating something new and fresh in a world driven by sequels is no easy task.