3/17/2021 0 Comments Fallout 4 Settlement Size Mod
The names should now match what are actually in the holotape. - Added Citizen Needs Requirement toggle to holotape.Settlers should build their own damn houses (and farms, and shops, and.), youve got a Commonwealth to explore.Created on 4.0.10 but should be pretty backwards compatible.
You will need to seek permission from these authors before you can use their assets. Fallout 4 Settlement Size Mod Mod As AIf youre building add-on packs that require this mod as a parent, you obviously dont have to credit me - its pretty much implied. If residential plots are assigned before vanilla objects, there will still be a brief 10 second period where the NPC is unassigned from their residential plot. This is a new tool that can crafted in the Chemistry Station under Utility. It is the preferred method of altering the building plan, as opposed to the previous method of picking up the plot in workshop mode and choosing the middle option. You will still get the warning message, but can be confident it turned off. If an Addon Pack is removed, plots using the Addon will be reset and assigned a new building plan the first time you visit each settlement. This should reduce the likelihood of CTDs on Xbox and older PCs when fast traveling tofrom a settlement that has a large number of plots. Existing buildings will need be refreshed with the Immersion Breaker Breaker or the NPC re-assigned to correct the icon. Any plots with an incorrect bed count will need to be refreshed (with the IBB or new holotape tool mentioned below). The loud sounds of the hammering defeated the purpose of keeping building sounds to a very short radius. This was done because the global that controls this is being reset for some users for an unknown reason. Any that currently require power can be fixed with the Immersion Breaker Breaker. For plots that already have this issue, the Immersion Breaker Breaker will now correct it. Using the Immersion Breaker Breaker on a plot will register its doors with the autoclose system. The Town Meeting can be started in the holotape or with an object called the Town Meeting Gavel which can be crafted at the Chemistry Workbench. Added ASAM Vision ability which highlights settlers that need homes or jobs. You can cycle through the versions of this in the holotape or with an object called the ASAM Vision Switch which can be crafted at the Chemistry Workbench. Settlers assigned to only a residential plot will no longer be flagged as having a job. This should make Sim Settlements work better with Settlement Management Software (unconfirmed). Note that settlers assigned to residential plots prior to this patch are flagged as having a job still - only new assignments will correct this issue. Modified the way building models are handled to help prevent future double-buildings from occurring (where a new building model seems to start growing on a plot that already has one). Added Tools menu to the holotape. Citizen Needs and Start Self Destruct Sequence can now be found there. As well as a toggle for ASAM Vision, and an option to Call Town Meeting. Updated Help menu in the holotape. The names should now match what are actually in the holotape. Added Citizen Needs Requirement toggle to holotape.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |